Prawemit

I am currently one of the lead developers on the Prawemit team, using the Unity game engine and C# we have been working to create a 2D Puzzle Platformer for the Nintendo Switch. I work alongside the in-house art, quality assurance, and design teams, communicating directly with them in order to create a solid and entertaining product. The game features custom built tools within the application such as its own level creation system and physics engine, both created from scratch.